11 September 2023
The work of the Innovation Space, the Roscongress
Foundation’s platform for working with high-tech businesses, began on 10
September at the 8th Eastern Economic Forum with two pitch sessions. The first
one was devoted to the presentation of game projects and was held in a ‘roast’
format: each participant was given 5 minutes to present their game to the
experts and the same amount of time to answer questions. The second pitch
session brought together technological projects of the Agency for Strategic
Initiatives (ASI) ecosystem aimed at international co-operation.
The jury included the following experts: Kirill
Kamenev, Deputy General Director for Investment Attraction, FEADC; Yury
Sibirskiy, Head of Regional Development Department, Skolkovo Foundation; Petr
Gabyshev, Director of Technopark “Yakutia”; Vitaly Ammosov, Operations Director
of the Accelerator of Game Projects "B8", Chief Analyst of the Innovation
Development Fund of the Republic of Sakha (Yakutia); and Grigory Aleksanin,
Technical Director of Game Forest, Director of the Institute of Mathematics and
Computer Technologies of the Far Eastern Federal University. The session was
moderated by Aleksandr Nikolaev, Co-owner, General Director, ViNTERA.TV Online
TV platform.
The organizers tried to select projects in such a way
that they covered different genres, gameplay types and styles. Thus, Roman
Borik (Friendly Fire team) presented the multiplayer game Catch me if you can,
immersing you in the world of Slavic mythology. Andrey Nasonkin (Shiza team)
presented The Way of Survival, a mobile game in the roguelite genre, where the
player takes on the role of a Viking defending a totem from monster attacks. The
project of Mikhail Kovalenko (Fable Games team) called RockTown, on the
contrary, is designed for PC and is an action-adventure based on nostalgia for
rock music of the 80s. In turn, Vyacheslav Krivogornitsyn (Poligonium Games)
presented ALAAS Cold Farm in the popular genre of farming games, but with a
regional flavour: according to the plot, the player must develop agriculture in
the harsh conditions of the Far North. Finally, Alexander Egorov (Drimach
Studio) spoke about Orientir. The game is being developed with the
participation of the employees of the Land of the Leopard National Park and
allows you to go on various adventures in the digital locations of the reserve.
Most of the presented games can enter the market as early as 2024 with a budget
of about RUB 6 million. According to Alexander Egorov’s calculations, the
timeframe for creating Orientir is 18 months, with the required investment of
RUB 44 million.
The organizers invited an international team of
experts to evaluate ASI’s projects. Among them were Amor Maclang, Executive
Director of Digital Pilipinas & World Fintech Festival and co-founder of
foreign startup aggregator Astrolabe; Daniel Hugo Lobango Santos,
Representative, Committee on investment and Business Development, Philippine
Russian Business Assembly Incorporated; Pavel Kiparisov, Chairman – Executive
Secretary, Russian-Chinese Guild of Commerce (RCGC); and Yury Saprykin, Vice
President for Regional and International Development, Skolkovo Foundation. The
session was moderated by Grigory Gorchakov, President, Russian Youth Chamber
JCI Russia.
The pitch session was opened by Igor Namakonov,
General Director of the Federation of Creative Industries, who spoke about
wonderussia.com, an online showcase of creative products that brings together
430 entrepreneurs from Moscow, Nizhny Novgorod, Yakutsk, Yugra, and Ulyanovsk. In
the long term, they aim to cover 30–35 Russian cities with developed creative
economies and to promote the products of the platform’s participants both
domestically and in international markets.
Alexander Repin’s BIMIT project makes it possible to
create digital twins of buildings and thus increase the efficiency of their
construction and operation. Roman Pavlenko’s company 3D4Art solves builders’
problems in a different way: it develops innovative technologies and materials
for 3D printing of large-scale structures. For example, the company is building
a 1,500 sq. m. social and cultural centre in Tatarstan. Another pilot project
is printing an entire tourist street on Lake Baikal using waste from the Baikal
Pulp and Paper Mill.
Visoft’s digital platform can be useful not only for
builders, but for any entrepreneurs interested in improving their efficiency.
“If Ozon and Wildberries sell goods, we sell consulting services without human
involvement at an affordable price,” describes Alexey Ushmodin, Chairman of the
Board of Directors at Visoft. The platform has already implemented a service to
search for tax incentives for businesses in Russia, and plans to aggregate data
on support measures for businesses. On the international market, Visoft is
testing a product for checking financial sanctions against legal entities and
individuals.
Three projects presented at the Innovation Space were
aimed at students and schoolchildren. Vladimir Kozlov’s company Persona has
developed a solution for early professional orientation of students based on a
small neurotest that takes into account 128 parameters (skills). Aigul
Shadrina’s educational project ‘Image of the Future’ is designed for young
people who would like to work in industry but are hesitant about their choice.
Through playing, the children learn how this or that production is organized
and get good motivation. Finally, Tatyana Chestina, Chair of the Board of the
ECA movement, presented a project to foster a responsible attitude to the
environment in children and teenagers, no matter what career path they choose:
“We are not talking about educating environmentalists, but about bringing
environmental thinking into every profession”. She estimates that the project
has already reached some 12 million children and about 500 universities.
The participants of the pitch session did not ignore
medicine. Nikolay Muravyev, General Director of the Dvizhenie project, spoke
about the VR Go programme for rehabilitation of people after a stroke using
virtual reality glasses. According to him, the technology helps to experience
the forgotten feeling of movement, and its use is accessible even to elderly
patients.
The experts highly appreciated the potential of all projects and gave each of them recommendations for further development.